Door: Thijs Zumbrink
Are your LuxRender results washed-out and bland while using texturemaps? Did you try everything from tonemapping to adjusting lighting, without a good fix? Look no further, the solution is shamefully simple!
I just discovered that while using texture type: "imagemap", the default gamma should be 2.2, but this is not respected! So when you do not set the gamma, your results will be off. (At least via the LuxRender C++ interface.)
The difference in terms of output: